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Found 19 results

  1. This is a continuation of the What game are you playing right now? thread.
  2. Anyone play chess? One of my good friends used to be seriously-hardcore-balls-to-the-wall in chess (he was close to state master at some point) but then he had to focus on college. However, about a year ago I encouraged him to get back to his passions. Now he's back at tournaments and got his rank up to 1900. Anyways, he's one of those guys who compulsively shares his passions, so he's been teaching me too. To me, the wildest things is that a game with such simple rules can require so much thought!
  3. I really like Risk 2210, please tell me someone else has played it here.
  4. If you've ever played Monopoly you know the problems: too slow, too much of an advantage to the Orange and Red properties, too much luck involved. To fix these problems I've tweaked the rules a bit: 1. Unless otherwise noted, all OFFICIAL rules are in play. That means you must build evenly, all money for fines/taxes goes to the bank, no extra money for landing on Go etc. 2. ALL property goes straight to public auction if landed on. This eliminates luck (everyone has a shot to bid on every single property) and gets people monopolies much faster. 3. Use of a 12-sided die and 1 six-sided die. The problem with using two 6-sided dice is that the numbers don't show up evenly, you have a bell curve toward the middle numbers. This results in some properties never getting landed on, and others getting landed on a lot. It also introduces the possibility of rolling a 1. The six-sided die is used exclusively to determine re-rolls. The chance of rolling doubles with two 6-sided dice is 1 in 6. So if you roll a 1 on the 6-sided dice, you get to re-roll. Three 1's in a row lands you in jail. I've play-tested this a couple of times and it's a lot better. The game is much faster (We averaged 90 minutes for 3 people) and you get the original "lesson" of the game much faster - which is that capitalism sucks. Sure, I don't agree, but that's the point of the game. This makes it even more interesting since everyone gets the same "salary" ($200/lap), starts with the same amount of money, and has a chance to buy every property. It also doesn't change the dynamics of the game much, just gets you there faster: eventually someone gets a monopoly builds hotels on it, and someone lands on it and can't pay. A few things that still need changing: Jail is now good to be in since you can still get property. So, the only additional rule I'd add now is: 4. You can't bid on auctions from jail. Not sure if I'd add that you can't collect rents while in jail, that might make jail too harsh. What do you guys think? Do you have any other tweaks to add?
  5. Strictly speaking, and only in your opinion. Explain your standpoint.
  6. So who here plays go? Seems to me like a perfect INTJ game, since it puts strong demands on strategic thinking as well as relying a great deal on gradually improving intuition. I've been in love with the game from the moment I first saw it. Immediately obvious was the aesthetic appeal of the black and white stones in their intricate patterns on the board, but the intensely concentrated yet relaxed state of mind the game tends to put me in is also very pleasing. I play mostly on KGS Go Server and have been at it for about a year, on and off.
  7. I just wanted to share this online chess site with the very, very few INTJ's that play chess. One can play as a guest but I do not recommend it because people tends to reject the challenges from guests, so better subscribe (it is partially fast). Anyway, here it is: http://www.flyordie.com/chess/index.html
  8. I was playing chess the other day with my cousin who is an INTP and i realised, I do not enjoy a game more. My cousin and myself are around the same at it. Does anyone else share my love for chess? It seems to me that chess represents life as a whole. Just on a more speeded up scale. I cannot play fast though. I like a good long game. what are your favorite chess peices?
  9. Like chess, checkers, monopoly, risk, etc. I'm a pretty big fan of chess and risk.
  10. INTJ's are the stereotypical chess players, carefully studding the facts and interrelationship and making a final, decisive move. Chess is a great game that can keep your mind active and even get your aggressions out (it is a war game and it is fun to crush your enemy). Its easy to learn and imposable to master. Any chess players here? Any favorite openings? I have been playing 1b3 (A00 Larson's Attack) regularly for the past year of so as white... It is a sound opening and at my level of play (1300-1600) it can really take an opponent for a ride as most people at that level are unfamiliar with the intricacies of 1.b3 As black I almost always play a queen pawns game to 1.D4 or the alekhine defense nf3 to 1 E4. I always enjoy playing hyper-modern openings. ---------- Post added 08-17-2010 at 09:36 AM ---------- Oh if you want to play I can be found on the free internet chess server as thexjib my current rating there is 1315. Send me a message and we will set up a game.
  11. Not that ZERO women are interested in chess, but in my experience the ratio of men to women in chess tournaments and such are about 10:1 or something like that. Now sports I can understand. Men are the ones with the big egos who have to smash some other guy to prove to ourselves that our dad's were wrong and we AREN'T a loser. But why not something like chess? It's intellectual, nobody gets hurt, games don't have to take very long you can play blitz or 10 minute games... so what's the deal? Same thing with video games. Now I'm running into more and more females who are gamers, and that's exciting, but still overall the ratio is something like 10:1. I don't understand the disconnect there. Especially since it always seems like women are looking for equal proving grounds where they can show up men. Chess and video games have no gender bias as far as your potential. It seems perfect. ---------- Post added 09-11-2010 at 07:53 AM ---------- Dungeons and Dragons too..... I didn't know any girls growing up who played D&D. I'm starting to rant here so I'm going to stop, but you get the point... none of these things should outright have any disproportionate ratios, yet men seem to be the ones primarily interested.
  12. Who plays chess and what will your first two moves be and why?
  13. So who likes chess? Any serious players here? How about we discuss some of our favorite variations or pet lines. Or maybe share some of our recent games?
  14. I usually play computer games, but recently found a friend that really enjoys board games. We have been playing Settlers of Catan which is fun. What board games do INTJs generally excel at or enjoy? My friend is a INFJ and really seems to enjoy strategy games that involve numbers (Like Settlers of Catan). This list can include any game that can be played at a table. I have never really gotten into Chess and have considered picking that up to learn together. I feel like Risk might be boring between two people, unless anyone has a rule set designed for two. Any and all ideas are very much appreciated!!
  15. As the topic says, any chess fanatics here?
  16. Has anybody here ever made their own board games? That was always my stock project for class (in primary/high school). I disliked games where you just move around a board and answer trivia questions - I preferred ones with an element of strategy. I can remember three that I made... One was a WWI scenario, which divided the class into the Germans and the Allies. The board was a map of France and Germany. Each had to position troops in different areas along the border (the map was subdivided into provinces), or moving some troops into their enemy's territory. They would figure this out in secret, without knowledge of what the other guys were up to. When both were done I would then figure out who broke through the front of the other and where (I think there was a defensive advantage). Two others included a post-apocalyptic map of America (based on a story I wrote). I forget all of the details, but I know that the South seceded, and I believe you could play as Europeans coming in to restore order. The Chinese invaded the west coast. Each had special units, as well as generic ones (it was basically Axis and Allies and sort of a rip-off of Fortress America now that I think about it). I made a computer game, which I envisioned being like Civilization. In practice though I couldn't do much in terms of graphics (I was using crappy turbo pascal). In the game, essentially you go through history as a country and make different social choices as random events occur. There were other countries, but, not being able to create a sophisticated AI I just made their actions completely random. It was supposed to have a multiplayer function, but one of the people on my team wrote his module (we divided the project up into modules) without documentation and without testing it first (I tested mine with dummy variables). As a result we had to scramble just to make sure single player was ready in time. Finally, there was a Roman Empire game, where the empire has fallen apart and you are a general trying to take over. This one was closer to Risk, although you bought armies (provinces produced income, and in some cases special resources like slaves or wine that did something I forget). I guess I remember less about the games I created than I thought (though they all seem like derivatives of other board games in restrospect). What sort of board games have you created? How did you manage to make concise rules? How did you balance the various sides? How might you change them now, and how might you incorporate expert knowledge of a subject into a game? Making board games seems like it would be the job of a lifetime to me. eternaltriangle added to this post, 5 minutes and 50 seconds later... Here is one I thought of recently. I haven't seen many (any) election board games though it seems to me like an obvious subject for a board game. The board would have a map of the US, divided into regions, with a value equal to their electoral college value (if I used states instead of regions there would be too many). Within each region there would be some (low) number of voters of one of four types: A factory-worker (socially conservative, economic liberal) A businessman (socially liberal, economic conservative) A hippie (socially liberal, economic liberal) A religious person (socially conservative, economic conservative) Each player would place themselves on a 2*2 axis (economic issues on x axis, social issues on y axis). They would get +1 for all voters sharing their views, +0 for the mixed results (eg. libertarians agree with conservatives on economic, but not social issues) and -1 for the opposite ones. All voters for whom there is a candidate with a +1 would be decided supporters of the +1 candidate. All others would be undecided. At the beginning of each news cycle (5 turns) a candidate can... 1. Ads: For $100 they can give a +1 to all of their rolls for the rest of the news cycle. For $100 they can give a -2 to their opponents rolls for the rest of the news cycle (negative ads). Negative ads have a 1/3 chance of backfiring (on a 1 or a 2 on a 10-sided die). If they backfire, the person running the ad gets -2 for the rest of the news cycle. 2. Debates: Any 2-4 candidates can agree to a debate. In a debate, each candidate is asked 2 trivia questions. Each correct answer gives them an additional spin bonus for the week. Each wrong answer gives them -1 for the week. Refusing to debate when another candidate wants to gives you -1. 3. You have to plan out your actions for the 5 turns in the news cycle (see below). Each turn a candidate can either: 1. Campaign: campaigning means targeting one specific undecided voter in one region. You roll a 6-sided die and add any bonuses from advertising or ideology. If you get a 5 or more, they join you. If not they fail to join you. If you get a 1 (counting bonuses) or less it is a gaffe. You get -1 to all rolls attempting to sway a decided voter. 2. Hold Fundraiser: Go to a state and roll a die. If 7 or greater you successfully fundraise. All supporters in that state give you $20, except businessmen, who give $40 (there are fewer of them though) and workers who give $10. (NB: not affected by spin cycle score) 3. Go on a talk-show: Answer a trivia question. If right you get +1 to your spin for the rest of the week. If wrong, you get -1. 4. Flip flop: you can change positions on the ideological chart (gaining the requisite bonuses and penalties. This temporarily gives you a penalty of -2 for the remainder of the week. NB: players can only move to adjacent regions On election day (comes after 10 news cycles) tabulate who has more support in each region. That person wins the state and all of its electoral colleges. Regions in the game: Pacific Northwest (Alaska, Oregon, Hawaii and Washington) EV: 25 Voters: 2 hippies, 2 workers, 1 businessman. California EV: 55 Voters: 5 hippies, 3 businessmen, 1 worker, 1 religious Southwest (Arizona, New Mexico, Colorado, Nevada and Utah) EV: 34 Voters: 2 religious, 2 hippies, 1 worker, 1 businessman West (Montana, Idaho, Wyoming, North Dakota, South Dakota) EV: 16 Voters: 1 religious, 2 worker Heartland (Missouri, Kansas, Nebraska, Oklahoma) EV: 29 Voters: 3 workers 2 religious Upper Midwest (Minnesota, Wisconsin, Iowa, Illinois) EV: 41 Voters: 3 workers 3 hippies 1 businessman 1 religious Rust belt (Indiana, Michigan, Ohio, Pennsylvania) EV: 69 Voters: 6 workers 3 religious 3 hippies 1 businessman Mid-Atlantic (New York, New Jersey, Delaware, Maryland, DC) EV: 62 Voters: 4 businessmen 4 hippies 3 workers 1 religious New England (Vermont, NH, Maine, Massachusetts, Connecticut, Rhode Island) EV: 34 Voters: 4 hippies 2 businessmen Southeast (Virginia, North Carolina, Georgia, Florida, South Carolina) EV: 78 6 religious 2 businessman 5 workers 2 hippies Appalachia (Kentucky, Tennessee, West Virginia) EV: 24 3 workers 2 religious Deep South (Louisiana, Mississippi, Alabama, Arkansas) EV: 30 3 religious 3 workers Texas EV: 34 3 religious 2 workers 1 businessman Total: Religious: 25 Workers: 34 Hippies: 25 Businessmen: 16 ********************************************************** How to win: If anybody ends the 10th news cycle with 270 or more electoral college votes they win. If no player has a clear majority, then the top two players duke it out in a sudden death trivia contest (simulating the supreme court and or congressional battle). ********************************************************** Example starting positions: So if a conservative were running against a liberal, at the start of the game, the Conservative would be winning where there were more religious than hippies, the liberal, where there were more hippies than religious. Conservative would start at 211 EV's Liberal at: 224 Libertarian vs. Labour (but labour would have problems fundraising) Libertarian: 151 Labour: 387 1992 (Conservative vs. Liberal vs. Labour) Bush Sr: 112 Clinton: 151 Perot: 138 Undecided: 137 ********************************************************** Optional rules You can also have candidates pick an advantage and a drawback to add to the game. Advantages: Good at town halls: after a successful barnstorming roll, you can choose to answer a trivia question. If correct, you may barnstorm again this turn. If incorrect you lose the original convert. Common touch: +1 to barnstorming workers. Additionally when fundraising, workers raise $10 instead of $0. Billionaire: start game with $1000 Good at online fundraising: At start of each news cycle get $5 for each member of your "base" (folks you get an inherent +1 for). Get $10 if your base is businessmen. Charismatic: get a bonus +1 to the media cycle for successful debate and interview answers. Drawbacks: Gaffe-prone: whenever a trivia question (or set of trivia questions) is asked to you, add an extra question. Give an additional -1 to media cycle score if answered incorrectly. Sleazy: Negative ads give an additional -1 Lousy fundraiser: need a 7 or greater to successfully fundraise Elitist: -1 to targeting workers Crazy: When barnstorming, you pick the state. Your opponent determines which voter you target. *********************************************************** Examples of combinations: Barack Obama: charismatic, elitist John McCain: good at town halls, lousy fundraiser George W. Bush: Common touch, gaffe prone Bill Clinton: Common touch, sleazy Ross Perot: billionaire, crazy Ron Paul: good at online fundraising, crazy
  17. What are your favorite games? I'm excluding computer games in this simply to gauge a more specific type of game. I for one, like Chess. I would also say Risk, but dice games in general don't like me.
  18. How many of you can play chess against yourself without cheating? If you can,how do you do it? Most people claim they can when I ask them but I seriously doubt it. I can do it but it usually gets boring after a few rounds. I do it train my ability to think from 2 perspectives. Opinions?
  19. I was curious if anyone else here likes to play chess. Ive only started playing in November and found that I am fairly good. For whatever reason I really find it entertaining and satisfying.