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About SShack

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    "Let us cavort like the Greeks of old! You know the ones I mean."
  1. I just got a charmander out of a 2 km. egg. Is that normal or new? I usually get the typical common ones.
  2. Spent Thanksgiving with buddies in Long Beach, and it turned out the marina was crawling with voltorbs and magnemites, which I hadn't encountered yet even after all this time (and visiting the Santa Monica Pier multiple times). And I finally got a shellder, my favorite Gen. 1 pokemon for reasons I can't even explain (the tongue, perhaps?). It was surprisingly hard to catch even though it was only in the 300 range of CP. Edit; Oh! And my first bellsprout! Grass pokemon are really THAT hard to come by in SoCal.
  3. Playing "Planet Coaster." The interface is kind of a challenge when you're trying to craft your own stuff. Creative freedom can be complicated!
  4. Ni looks at an egg and sees the future potential of it becoming a chicken. Ne looks at an egg and sees the future potential of it becoming a cake. Ni as a function is about seeing the potential of things moving forward. X can lead to Y can lead to Z. Ne as a function is about seeing the potential of things connecting to other things. X, Y, and Z can combine to create something new. It tends to be why people with emphasis on the two functions tend to work well together instead of being at odds. They complement each other and don't contradict each other. They fill each other's gaps.
  5. Arrrrgh. Another annoying AI issue. Decided to try a science game since I so far haven't had a game go to the late stages. Was offered a great scientist who gives you faith and is actually used on holy sites (causing holy sites to produce science as well). I didn't have any holy sites so I passed her up. I did not look at the other civs on the list and just assumed that some other civ would claim her eventually. Problem. No other civ has built any campuses and are not earning any great scientist points at all. I'm literally the only person. So she's not cycling away. I cannot recruit any more great scientists AT ALL unless somebody else claims her. So I have to hope eventually somebody else builds a campus and starts getting great person points. This is very annoying.
  6. Finished out that game with a religious victory and encountered a potentially abusable AI bug with religion. There was only one other civilization pursuing a religious victory this time (coincidentally the only one who didn't declare war on me--France). I got to her before she got to me. I sent up a bunch of missionaries and apostles and converted Paris to my religion. She denounced me but neglected to alter her tactics or attempt to clean out my religion with an inquisitor. She continued to spit out missionaries, all of whom believed my religion, not hers, and sent them off to spread it to other cities. She essentially helped me win. Anyway, while I like the fact that science generation has a reduced emphasis in this version, production is still so important that it will lose you the game early on if you don't have it. Fortunately some military policy options will help make units more quickly, but if you find yourself with no hills for mines or stone or decent tiles at the start of the game, you're in for a hard time. And then combine that with the new housing rules. If you don't have access to fresh water it's going to be a challenge, and god forbid you don't have either, as happened to me attempting an island map. Ended up on an isolated 15-tile island, all flat, no fresh water, no production. I struggled my way for about two eras and was able to eventually travel to other lands to settle in better spots, but by the time I met other civs, it was clear I was absurdly far behind them.
  7. Ironically, I think faith-buying units becomes more useful if you try early on to invest in starting a religion but then fail when the other civs outrace you. By that point you've already invested in building faith with little to spend it on. I did manage to get a religion playing Spain and did have an amusing experience faith-buying troops when I got ambushed by two civs at once. I am ahead on science so I have better troop access but not the best production, so I bought a couple of conquistadors on faith (Spain's unique unit instead of musketmen). Their special ability is that if you conquer a city with them that city automatically converts to your religion, so I counter-raided with them and took over Brazil and spread my religion in a high population capital without having to spam a bunch of missionaries. And knocked Brazil out of the game, advancing both domination and religion victory possibilities. And now I'll be able to build missionaries/apostles over there closer to the cities I haven't converted yet. I am finding the AI civs to be way, way, waaaaaay more aggressive than previous iterations. I'm still playing on a very low setting to wrap my head around changes and game behavior. I'm on a small map with five other AI civs. Four of the five declared war at me at various points of the game. I never declared war on any of them and hadn't even started spreading my religion yet (which was probably why Kongo declared war on me from the other side of the map). But the AI is aggressive without actually being any good at it which is frustrating both in the sense that they couldn't beat me so it wasn't an interesting challenge, but instead made playing miserable by just sending waves of poorly controlled units. And apparently if their seiges fail, they won't accept peace until you start actually threatening to take them over. Kongo had my cities miserable with war-weariness until I put together some units to trudge across the map to their doorstep and they finally asked for peace. Edit: Also, the AI civs' agendas are so absurdly broad that for most of them you can't even play in a way that would accommodate them in order to keep peace, with a couple of exceptions. Doing so would be strategic suicide, so you just end up ignoring them and playing exactly the same way anyway.
  8. I blame the economic illiteracy of this election for the fact that in Civ VI, now only one side benefits from a trade route.
  9. "Have you heard the good news, sir?" "Have you heard the good news, sir?" "Have you heard the good news, sir?" "Have you heard the good news, sir?" I'd have given anything for the music to turn into the opening number from "Book of Mormon."
  10. Yeah, from what I've seen Germans are the big assholes in this game. I was near Norway, who declared a surprise war on me early on, even though I was playing in the easiest mode. I was able to push them back without much problem. They keep attacking a city-state to my south, even though their leader's big thing is supposed to be protecting and not-attacking city-states. The middle game spam of religious units from other civilizations is probably going to be a source of frustration. There are swarms of them wandering around. It would be a nightmare for me but because they're all fighting with each other for dominance, none of them are successfully able to convert my cities to their religion. And I've already realized a way to screw with the AI on those. They will descend on new cities with low populations because they're easier to convert. So I started a new settlement in a slightly out of the way place and all the missionaries and apostles ran over there to battle over which religion it would be. Strangely, nobody is even trying to compete with me for a culture victory. It's like the AI is putting all its eggs in the faith basket, making it very easy for me to focus on tourism domination.
  11. I do my best to use it to keep my flaws in mind, especially given my tendency toward argumentativeness when it's not even needed. It's not like I can just "undo" my flaws, but rather I can recognize when I'm making decisions based on them that are not good and are going to cause problems down the line (essentially, trying to build up my naturally weak introverted sensing). I really can't stand people who us MBTI as an excuse for their personality flaws and relationship dysfunctions as though they no longer have any decisions in how they let their personality manifest. MBTI isn't supposed to be like horoscopes or tarot cards. It doesn't consign you to some sort of fate. It's supposed to help you understand what drives the choices and decisions you make in life.
  12. Only got a little bit of time to play last night but kind of liking what I see so far. The big unanswered question is whether what seems like increased choice possibilities compared to Civ 5 are actually real or if it's going to shake down to a rather specific path to success. It does not feel like you have to maximize science above all other things in order to stay on top of the game, but we'll see how it goes. I'm playing on really low difficulty so that I can get to know the district system and new culture tree better.
  13. And I imagine the whole boost process for each technology based on gameplay decisions is a way to not make science such an overwhelmingly dominant resource, but I'll have to see how it plays out.
  14. Status: Running from ghosts.

  15. I've been watching gameplay videos and it does seem pretty interesting how they've added more depth to city building with the districts. I didn't realize initially that certain types of buildings go into certain types of districts. So you'll need to build a theater district to put culture buildings in. That's interesting. Wonders though look kind of blah, I think? It just seems like districts are the sources of important tile boosts and wonders are somewhat less valuable. Maybe deliberate to deemphasize rushes to certain wonders from Civ 5 like the Great Library and the Petra?