|
|
#51 | ||||||
|
Member [41%]
|
lol Is this a serious reply? Fundamental difference here. Skills developed here actually transfer outside this microcosm. Something that can't be said of playing MMORPG's.
This reply I can respect. |
||||||
|
|
|
|
|
|
|
#52 |
|
Veteran Member [68%]
|
Following my preference pattern...
Diablo - Rogue Diablo II - Amazon and Sorceress Diablo III - Demon Hunter and Wizard Main feature I find most compelling is the interactive environment. Things unexpected happening you have to adjust to and being able to use the environment to your advantage (such are bringing down a wall on a line of advancing foes). |
|
|
|
|
|
#53 | |||
|
Member [06%]
|
I'd say that is untrue. The skills I developed being a raidleader in a MMORPG do transfer to the real world. |
|||
|
|
|
|
|
#54 | |||
|
Core Member [166%]
|
I learnt to yell and scream more. |
|||
|
|
|
|
|
#55 | |||
|
Member [06%]
|
That's the way I went at first. Than I realized that would just give me an ulster and neither did it give me the results I wanted so I tried the opposite. Remaining calm, confident and constantly wokring on improving people with almost infinite patience. That gave far better results than yelling and screaming and everyone including me liked that better as well. It's how I found out that people become how you treat them. Treat people like they're lazy idiots and you end up with lazy idiots. Treat people like they're hardworking intelligent beings and they'll start acting like hardworking intelligent beings* |
|||
|
|
|
|
|
#56 |
|
New Member [01%]
|
From a creative perspective, I've gotten a lot of character and story ideas from playing various MMORPG's. In fact, there are times where I'll spend days on end on the character creation screen alone. I'm not the kind of person that can create a character with a generic look and a generic name and be happy about it. There's always an element of roleplaying involved (go figure), but at times I just get way more joy out of coming up with a new character than I do playing the game itself.
Being forced to create characters for City of Heroes/City of Villains, for example, inspired a variety of story ideas in a subgenre that I had never even considered. The character creation and "template" professions in the old Star Wars Galaxies helped me develop several characters for a sci-fi series I was already writing. I think the fact that you're playing in a multiplayer environment, and that you're forced to come up with a unique name often pushes you outside of your comfort zone. And also it's fun. It can be dangerous though. I have created characters online based on characters I've already written about and there is sometimes a blur between the two in my mind. I find myself incorporating aspects of the game into my story, which isn't always good given that the game itself is limited while creative writing is ultimately limitless. In the end, I don't think that those choices helped my writing. And there's always that temptation to play the character online because it's easy and fun and visual and immediate vs. writing about the character. Which is work, but ultimately way more fulfilling. |
|
|
|
|
|
#57 | |||
|
Member [41%]
|
Sure, but my next question is will you apply them? You could actually learn those things in real life. But, you know, Reality : Worst game ever in most MMORPG player's minds. |
|||
|
|
|
|
|
#58 | |||
|
New Member [01%]
|
That's not true. I die way less frequently in real life. Slightly less grinding too. |
|||
|
|
|
|
|
#59 |
|
Veteran Member [68%]
|
I made a World of Warcraft video to satisfy someone's curiosity, so I figured I might as well share it here too.
5 Man heroic Trial of the Champions..already in progress. Though the eyes of Xaelei..restoration shaman. Most do not get a healer's view... To view links or images in this forum your post count must be 2 or greater. You currently have 0 posts. |
|
|
|
|
|
#60 |
|
Veteran Member [55%]
|
Pardus.
Casual friendly - you can't sit and grind it all day. |
|
|
|
|
|
#61 |
|
New Member [01%]
|
Though not a textbook MMO, I very much enjoy the recent Phantasy Star games (currently Phantasy Star Portable 2 for PSP).
I've tried lots of MMO's, but this one is intriguing to me in that it plays like an action game and there are very few options. No hotkeys ever, because you have attack, special attack, block, and roll. That's it. |
|
|
|
|
|
#62 |
|
Core Member [235%]
|
I havent played a good MMO in years. I've been too busy with university. Is there even anything new thats also good that just came out?
FF14 failed. Completely. |
|
|
|
|
|
#63 |
|
Core Member [183%]
|
My goodness, for people who spend more time on the internet than most, we're awful close-minded about online gaming on the first page, it seems x]
I started playing Ragnarok Online (private servers), moved to Dark Age of Camelot, then to WoW, which is what I've been playing since 2007. I play with my S.O., a couple of real-life (gasp) friends who are abroad studying, and people that I have been gaming online with for quite some time. I balance my career, family life and previously school with playing games. No, I'm not living in a basement or wallowing in my own filth. I find it a cheap way to be entertained and spend time, especially with people that I don't get to see every day. "Basic needs don't take care of themselves" Really? Gosh. |
|
|
|
![]() |
| Thread Tools | |
|
|