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#26 | |||
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Member [30%]
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He said that when 30000 of his troops were killed by the nuke the public had become so apathetic that they simply didn't care and he wanted something to personally effect them like an invasion to get them caring again. |
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#27 |
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Member [05%]
MBTI: INTJ
Join Date: Nov 2009
Posts: 220
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Where was this? I don't remember that at all.
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#28 | |||
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Core Member [354%]
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I'm surprised at you INTJs! Civilians are meat shields, not target practice! |
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#29 |
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New Member [01%]
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Amazing game. Airport mission didn't bother me at all. I've played it over a few times.
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#30 |
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Member [28%]
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Ok, just played through single player again, had been consumed by Spec Ops, and upon repeat viewing the story actually makes a lot more sense. Also, I've decided that that the most emotionally charged sequence for me was
The ending was still the adrenaline rush the 2nd time as the first, kinda how I always get a tingles up spine during Gordon's closing monologue of The Dark Knight, just one of those things that works every time. IW has really achieved something here in that they've created two characters in Soap and Price, and even Nikolai to a lesser extent that I really connect with and am rooting for. MW3 can't get here fast enough. |
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#31 |
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Member [27%]
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If anyone wants a partner for special ops on the PS network, message me.
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#32 |
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Member [28%]
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Interview with the lead script writer, courtesy of Gampro. He goes into a fair amount of detail about the entire creative process paying special attention to the Airport sequence.
To view links or images in this forum your post count must be 2 or greater. You currently have 0 posts. |
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#33 | |||
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Core Member [102%]
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Sadly there has been no confirmation that's in progress yet. In fact, IW said that they hadn't started nor was it on their mind at this point. Hopefully it comes out within the next two years. We all knew they won't leave it at such a cliffhanger especially considering the money it made. |
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#34 | |||
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New Member [01%]
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The point of the the airport mission "No Russian" was the key part in the story! It was pivitol in all of Makarov's plans. He knew that there was an American in his midst and he knew who it was so he set up this "terrorist" attack with American weapons, where they were to speak english only (non-english russian isn't going to be able to pick out a "Russian" accent), and he ends up killing the American spy, who the authorities find later and identify as an American, makeing it look like an American terrorist attack. The now ultranationalist Russia is already pissed off at America for killing their hero Imran Zakhaev, who you might remember from the last game (and yea, I know it was an SAS operative). So they just assume that the other terrorist attacks around the country that Makarov setup are also a part of an American conspiracy against them. If you pay attention to what is said between the missions and at the end of "No Russian" it all connects. |
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#35 | |||||||||
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Member [05%]
MBTI: INTJ
Join Date: Nov 2009
Posts: 220
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Yeah, I got that, but it still felt like a huge stretch to have that set off a war. Yeah, I get that joe public ain't rational, but quite honestly... one of the terrorists who shot up (or may not have shot up) the airport was clearly shot by his compatriots and left at the scene. Especially given that for the CIA to blatantly shoot up a Russian airport without provocation (or even with it) is an unbelievable turn of events (because they'd have to be idiots to do so) that makes it tough to swallow that everyone bought the ruse.
Uh, no, that's exactly what his blank check was for, and the knowledge that America was set up wasn't that uncommon. Certainly Shepard's superiors knew about it. The only possible justification is that he wanted everyone on the team that commandeered the Russian sub dead so that nobody would find out Price dropped the nuke.
Sorry, any game which puts out the idea that one captured satellite would mean that EVERY American early warning system would go down doesn't get to be called "realistic". :P |
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#36 |
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Banned
MBTI: xxxx
Join Date: Jul 2009
Posts: 768
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I thought MW1 was a shallow game. I just started MW2 and it seems very shallow. It doesn't even start with any story. It just dumps you into a silly little battle. The graphics are great and I can tell they put a lot of work into it. I think the modern warfare series would've been much better if they had based it on real life battles, wars, and scenarios. MW2 looks nice but it isn't grabbing me yet. BTW I think PC graphics are starting to blow xbox 360 graphics out of the water.
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#37 |
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Veteran Member [53%]
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Anyone play this on the ps3 yet?
Is it me or was the game too damn short? |
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#38 |
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Member [02%]
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The game was very short. I thought I am somewhere in the middle of the plot when the credits started to roll.
However, the story itself was quite good, or it just seems that way to me because of the endless ammounts of WWII games. PS: Is it wrong not to be so emotionally affected by the infamous airport mission? I just can't grasp how anyone could be so affected by it... Twas quite amusing, really. |
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#39 | |||
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Core Member [151%]
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If you detach yourself and remind yourself it's just a game, and also keep in mind all the fun times you ran over random people in GTA games (double standard there), then it's understandable. |
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#40 | |||
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Member [28%]
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Interesting and apropos comparison. When my friends and I used to play GTA, one of our favorite things to do in MP was to go to the court house and start shooting civilians to attract as much police attention as we could. At no point did I 'feel' anything when partaking in 'operation mayhem' as we liked to call it. |
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#41 |
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Veteran Member [53%]
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I wondered around shooting the civs and had no problem. ^_^
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#42 |
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Member [19%]
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Your mission is to infiltrate the enemy, your rules of engagement are to do whatever it takes to gain his trust....Yeah I wasted the civvies...No I did not feel bad.
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