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#51 |
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Veteran Member [82%]
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Full-scale war and a build your own city option.
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#52 | |||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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Good one. How about build your own customized guild? |
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#53 | |||
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Core Member [251%]
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Not enough. |
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#54 | |||
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Special Snowflake
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Did you know you can just order her to pick them up, and there is no limit? |
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#55 | |||
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Core Member [251%]
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Tell me they haven't patched this out. It definitely would make it tolerable on consoles. |
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#56 |
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Special Snowflake
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It was there through the full game on PC, dunno about consoles or if it's been patched. I haven't played in months.
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#57 |
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Core Member [153%]
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Well, Dawnguard was alright but I don't think they should have wasted their effort on separate faction lines. They were mostly the same location-wise, merely the dialogue was different. The new locations were large, but empty. I wish they would have been condensed and full of life.
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#58 |
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Special Snowflake
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I haven't played Dawnguard yet.. is it worth getting into?
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#59 |
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Core Member [153%]
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Looking back, I could have waited for the price to drop. It's fairly good, if you go in with reasonable expectations. Some have issues with the price, while I didn't particularly care, it seems somewhat overpriced in retrospect . Many seem to ignore the gameplay features it adds, in favor of the physical length of the addon, in regards to the pricing. Overall, as I said it is a fairly decent addon that I didn't regret purchasing. It added one achievement that pissed me off, now I must grind to level 78 to encounter and bludgeon a Legendary Dragon (also a new addition to the game).
Don't go in expecting Shivering Isles, as was the typical folly. |
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#60 |
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New Member [01%]
MBTI: INTJ
Join Date: Jan 2012
Posts: 37
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Endless rivers of Thalmor blood with their bodies piled up by the thousands.
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#61 | |||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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Werewolf/Vampire hybrids.
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#62 |
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Core Member [153%]
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I wonder when the wild werewolves will start showing up.
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#63 |
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Member [37%]
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It should bring the scale back up.
Daggerfall covered 62,000 square miles, had thousands of towns and villages and three-quarters of a million NPCs (all procedurally-generated of course, except sites of importance). So then there's morrowind (9 sqmi) and Obliv & Skyrim (16 sqmi each). Towns with 10 people. Cities with 100 people. Fuck that. With todays bigass hard disks and graphics, they could do far more elaborate procedural generation and create a world with Daggerfall's size nearly of the same calibre as the newer titles. |
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#64 |
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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Horse armor
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#65 |
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Member [02%]
MBTI: INTJ
Join Date: Aug 2012
Posts: 94
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I would like to see some more "character" from companions. It would make the game alot more interesting if you could have different conversations with them throughout the game. Also if you have a companion you should have more choices like being able to equip armor or buy them a horse. I had Aela following me and all of a sudden shes wearing full forsworn armor. I tried giving her some better armor but no she WANTS to look like a heathen..
Also my biggest problem, you should not be able to deal damage to your companion. I know that it makes the game harder but in a bad way. I did feel like skyrim had better melee combat than Oblivion but it still kind of sucks. Also if you become a werewolf or vampire there should be a way to reverse it. I remember having a blast in oblivion when I got turned into a vampire and had to do that elaborate quest line to get cured that was awesome. I would also like to see some kind of purchase in the game thats like ridiculous. Proudspire manor was impressive but it would have been awesome if you could buy a castle or something for like 100,000g , that would have made my day. |
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#66 | |||
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Veteran Member [63%]
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They should have followed the Fallout formula for companions where each companion has an interesting backstory and even personal quests you can do with them. Having 50 companions who are all just different variations of a few archetypes isn't nearly as good as having 6 to 10 companions who all have different styles, stories, and personalities. |
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#67 |
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Core Member [237%]
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As long as they keep the construction set coming out and keeping the game moddable I don't care.
I've been involved in the modding community since Morrowind and I think the stuff users churn out far outshines much of what Bethesda does. Some of the story lines and worlds created on Morrowind were out of control. |
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| pc gaming, video games |
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