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#26 |
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Member [21%]
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I agree with Equinox -- bring back that otherwoldness that Morrowind had. With each new TES title, there were less and less wilderness enemies, less summons, and the whole thing became more realistic. While one can understand game companies glancing towards the COD monet pile, it is stupid to keep making fantasy games realistic -- they are not meant to be so by default.
The new games don't pose much of a challenge due to the small amount of things you can f*ck up in your build -- in Morrowind, you had to choose all your stats and leveling up pattern -- it actually didn't make much sense to have a barbarian mage, as you would only manage to level up on a few of the bazzilion skills available. Also, quest lines were a lot better in the previous games. The quest marker is something that spoils the fun and makes people lazy -- a good excuse for poor writing or lack thereof (it is easier to write "I have to go to X" and mark X on map instead of providing half an A4 worth of text describing where to find X. The latter is more epic, the former is more dev friendly). Is it just me, or did Morrowind actually feel HUGE compared to the rest of the TES games? |
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#27 | |||
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Core Member [143%]
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I haven't played Skyrim, but can you fight on a horse yet? That seriously bugged me, that I had to get off the horse to fight. It would be great if they could make the combat system like Mount and Blade.
Well, it didn't have fast travel or horses, so it probably felt as if it was larger. |
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#28 |
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Special Snowflake
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I don't know if you can fight on them, but even if you can I never use the horse because then your companion gets left in the dust. They definitely could do a lot to improve the situation with horses, and add other animals (and/or robots or whatever) etc..
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#29 |
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Core Member [168%]
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Would be awesome if you could control your companion better. Like in FF12 or something with commands like "allways keep protect up", "attack what I'm attacking", "use debuff on enemy with HP greater than 1000", "if more than 4 enemies, cast haste" etc. I would also like too see their stats, so you can compare them and decide who you want to do your quest with and how to equip them.
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#30 |
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Member [21%]
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No, you can't fight on horseback. And I think it should stay that way -- combat is easy as it is. Giving the player the ability to take down virtually anything with hit and run tactics (not saying that it ain't possible now) would diminish the thrill of combat completelly.
I totally forgot that Morrowind didn't have fast travel. Maybe that was a good decision? With all the speed enchancing spells, it was actually quite fun to zoom past the landscape (I always used a long lasting jump spell, leaping like a flea was a lot easier). Also, wtf happened to levitation? Many spells just got dumped (cause they broke the game), but you can't take away my 100% chameleon... |
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#31 |
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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Yo, yo, yo. I have more ideas.
Remember Assassin's Creed Brotherhood power to call in three or so assassins to aid you in a fight? I want that in the next game. Dark brotherhood-batman-poofing into combat in a black/red smoke would be nice. If you are the archmage, have 3 mage apprentice teleport/uncloack out of nowhere is nice too... And so forth |
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#32 |
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Core Member [227%]
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They should let you fight mounted on dragons and they should have the protagonist discover the Dragonlance.
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#33 | |||
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Core Member [168%]
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I mean like this: |
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#34 | |||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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#35 |
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Veteran Member [92%]
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Yes, spears!! Is it so much to ask for a freaking spear; come one! I feel like greedy kid again
To view links or images in this forum your post count must be 2 or greater. You currently have 0 posts. ...I'm sorry skyrim I didn't mean those hurtful words I said. I still love you...*stokes case* |
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#36 |
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Core Member [149%]
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I'd pay $30 for smaller load times.
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#37 | |||
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Veteran Member [92%]
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Yes, I'd pay $20 more for less freezing too |
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#38 |
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Core Member [105%]
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The War Of The First Council
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#39 |
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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We need better missions for the hunter classes as well.
Like all we have is the "dark" brotherhood, the "thieves" guide, I need something a little less depressing. Like a vampire/werewolf hunters guide, or dragon slayer group, or witch hunter's guide, equipped with holy water and crosses and shit that actually works against them. I'm tired of all the bullshit 'evil' missions, and the hiding, and the daedric worshipping of the last two games. Also, it'd be nice if the next hero of The Elder's Scrolls were to die and become a god at the end of the game. |
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#40 | |||
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Core Member [168%]
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i read that link, but it does not mention you can set your companion to for example: |
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#41 |
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Member [07%]
MBTI: INTJ
Join Date: Jan 2010
Posts: 315
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An intriguing atmosphere. I.E., characters and story that are actually interesting and make me want to play the quests. Don't get me wrong, I've enjoyed the series, and will play whatever comes out next. But right now it's nothing more than a massively glorified dungeon crawl. I forget what the story was even about. All my time was spent running around compulsively killing things and collecting loot until boredom arrived.
For high fantasy games, everything Elder Scrolls seems to be so terribly un-epic, delivered in the most deadpan and depressingly dull style. |
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#42 | ||||||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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Last edited by JC22; 07-07-2012 at 08:18 AM.
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#43 | |||
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Core Member [149%]
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It seems to have gotten worse since I've downloaded Dawnguard. Also, I've heard of whole towns being wiped out by vampire raiding parties. If Bethesda could program them to occur in the presence of the player, I'd consider this to be a great addition to the base game. |
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#44 |
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Veteran Member [55%]
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I really think it appropriate that along with the next story, Peryite should have his day and that there should be a plague to underscore whatever primary threat is being posed by whatever faction. Also, hopefully the empire will continue to split apart so that the plot of Elder Scrolls V isn't left without consequences.
More getting into the personality of companions with optional bonding or ignoring with repercussions for either choice would be exciting. Serana seemed like a great experiment. Less necessary, but still a personal fantasy of mine, I would like to see the Dark brotherhood gain political influence and prominence, and I hope the snow elves are given some more facetime. |
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#45 |
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Member [11%]
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Longer quests! DB, TG, MG, etc. all seemed much shorter than in Oblivion. Also, you could get to be Arch-Mage (or equivalent) while at an extremely low level. I liked how in Morrowind you had some requirements you had to meet. And I agree that Skyrim was a little too much transplanted Vikings.
Last, can I PLEASE have Mark and Recall back? And levitation? And acrobatics? |
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#46 |
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Member [41%]
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I want to play the Daedric race.
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#47 |
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Member [04%]
MBTI: INTJ
Join Date: Jun 2009
Posts: 174
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More high fantasy dammit.
Seriously, rolling hills, pine trees, and wolves are nice, but they don't exactly rip me to somewhere surreal. I'm tired of fantasy games trying so hard to mimic reality and then throwing some ogres or other popular fantasy creatures in and saying "voila!" Where's the Shivering Isles shit? More stuff like those glowy caves in Skyrim? I wanna be blown away by things I can't see travelling 100 miles north. It's what makes me love the D&D universe so much, but I doubt I'll see anymore games with that setting so please Elder Scrolls don't try to incorporate too much realism. Be creative, put some imagination into that fantasy. |
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#48 | |||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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#49 |
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Core Member [244%]
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How about bags of holding? The weight limit is my biggest gripe in worlds with magic. It's also the first hack I try to find on PC games. I HATE weight limits!
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#50 | |||
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Core Member [112%]
MBTI: xxxx
Join Date: Sep 2011
Posts: 4,509
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