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#51 | ||||||
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Core Member [176%]
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I disagree with you there, the latest football games try to simulate reality as close as possible, much like a landscape painting or portrait or something. Considering you can actually interact with that constructed reality, then they're as much art if not moreso than a good painting. As for sports themselves not being art, some would disagree, including me. Take dance or ballet for example, these are considered art forms, so are sports that much different? Football especially, is considered the 'beautiful game' for a reason. On an individual level the player is an artist of sorts, and collectively also as the manager has to manipulate the physical reality of 11 players working together to achieved the desired result.
I'll look into it. (ranger brown, huh?) |
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#52 |
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Veteran Member [65%]
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When a 3 year old scribbles on paper, it's still their artwork, no matter how good it is. Talking about symbolism, I feel that most video games are packed full of it. Zelda, Final Fantasy. Not to mention the actual artwork in them.
To view links or images in this forum your post count must be 2 or greater. You currently have 0 posts. I'm so in love with her. I think excellent game play would be closer to a sport than art, for sure. |
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#53 | ||||||
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Core Member [176%]
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Yep.
Totally, and a lot of philosophy too. |
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#54 |
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Veteran Member [65%]
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Agreed. It was my first final fantasy so it has a special place in my heart.
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#55 | ||||||
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Member [02%]
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Paintings are not reality. A good painter does not need to paint exactly what he sees, but something close to it with an added artistic expression - think why
Same here. Found out about it when there was a crowd gathered at a videogame store. |
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#56 |
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Core Member [407%]
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In "the art world", there is such a thing as video game art, but in striving to be conventionally accepted art these "video games" (usually quite unlike common video games) exclude the possibility of being a conventionally accepted video game, generally only being playable or visible as demo at a gallery.
Looking beyond "the art world", in other words the sphere of that which is in a sense canonically accepted as "art" (something almost exclusively decided by networks of art historians, theorists/writers and curators (and cemented, of course, by rich people)), it becomes a matter of art philosophy (aesthetics, if you will), semantics and perhaps most of all taste. I'm tempted to say that for me, it comes down to sophistication. Then again, I come from a background where a man selling canned shit is an important part of the canon of conceptual art. |
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#57 |
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Member [11%]
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Well at least the Norwegian government support video games as art. They gave financial backing to Funcom's Dreamfall.
To view links or images in this forum your post count must be 2 or greater. You currently have 0 posts. Also people who don't consider video games as art must be joking? Games contain everything that is normally considered art on its own. |
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#58 | |||
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Veteran Member [68%]
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So does the Smithsonian American Art Museum. |
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#59 | |||
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Core Member [176%]
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Good answer and differentiation between art and skill in your post. To what extent then do you think the quality of 'artistic expression' can be objectively measured? What criteria would we use? |
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#60 | |||
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Member [02%]
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I think that's the job of curators and philosophers in the field of aesthetics - they're the ones looking for this criteria. Normal people are supposed to develop sensibilities for beauty that allows them to appreciate art. But beauty is a social, and relative, concept. The way to do it objectively is by trying to understand what triggers other people's beauty sensors the most - or, in other words, by trying to consider many subjective views and socially accepted values. |
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#61 | |||
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Core Member [176%]
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What do you think about this piece on - |
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#62 | |||
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Member [02%]
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Well, yes, if one wants to call skill or a craft "objective art"... It is what I do daily because I am a journalist and I have to write things as clear as possible to make sure no one misunderstands what I'm trying to communicate, or, in communication theory speak, I have to reduce noise. I am not allowed to use adjectives like "large", "small" or "violent" (what's the line between a violent act and a tragedy?); wordplay; rhymes; neologisms or a number of other literature tricks. What I get, in the end, is something almost objective. Everyone else does similar things when they are writing reports or other such documents. |
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| Tags |
| art, video games |
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